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VDRIFT Doesnt start in my UBUNTU 8.10 - Printable Version +- Forums (https://www.vdrift.net/Forum) +-- Forum: Community (https://www.vdrift.net/Forum/forumdisplay.php?fid=3) +--- Forum: Help (https://www.vdrift.net/Forum/forumdisplay.php?fid=5) +--- Thread: VDRIFT Doesnt start in my UBUNTU 8.10 (/showthread.php?tid=1024) |
VDRIFT Doesnt start in my UBUNTU 8.10 - katamari - 11-30-2008 I compiled all packets vdrift' need successfully, and I'have vdrift executable in build directory,as root, but when I start the game, the window is closed automatically. what can I do? sorry for my english, I need some advice to solve this problem.THANKS. My machine is a netbook , msi wind u100, the vga is an integrated intel at 1024x600 resolution. - joevenzon - 12-01-2008 Intel cards don't work very well with VDrift. You may be able to get the game to run by editing ~/.vdrift/VDrift.config and changing the line with shaders to shaders=off - portets - 04-28-2009 i'm having the same problem. (kubuntu 9.04) i followed the wiki and when i run the executable, it opens a black window and closes in less than a second. i have a geforce 9600 - joevenzon - 04-29-2009 Please run the game from the command line and post the last few lines of the console output. - portets - 04-29-2009 it just says "command not found". i've tried building with options arch=a64 and release=1 in every possible combination. i even tried checking out the source to build instead of a release. - joevenzon - 04-30-2009 I don't quite understand, you've built it with different options and from source, but you can't run it from the command line? Until we figure that out, there's also a log file written to ~/.vdrift/log.txt; it won't have some important data but if you paste it here there might be enough to figure it out. - portets - 05-01-2009 okay, i got it to work by putting sudo in front of every command in the compiling wiki. but now i can only run it from the terminal. still exits when i launch it graphically. and i can't get the shaders to load in windows or linux. - joevenzon - 05-01-2009 Try to enable shaders and run vdrift from the command line, let it crash, and then post the console output here. Also, it sounds like the version that you installed with your package manager is crashing; can you use your desktop environment's menu editor to see where the crashing vdrift is located, then run that from the command line, and post the results here? - portets - 05-01-2009 INFO: Multi-processor system detected. Run with -multithreaded argument to enable multithreading (EXPERIMENTAL). INFO: Starting VDrift: development-full, Version: , O/S: Unix-like INFO: Home directory: /home/myname INFO: Settings file: /home/myname/.vdrift/VDrift.config INFO: Data directory: data INFO: Log file: /home/myname/.vdrift/log.txt INFO: SDL initialization successful INFO: SDL video query was successful INFO: Disabling antialiasing INFO: Display change was successful: 800x600x32 24z fullscreen=0 INFO: Video card information: Vendor: NVIDIA Corporation Renderer: GeForce 9600M GS/PCI/SSE2 Version: 3.0.0 NVIDIA 180.51 Maximum texture size: 8192 Using GLEW 1.5.0 INFO: Loaded shader package simple INFO: Loaded shader package less_simple INFO: ----- Start Shader Compile Log for data/shaders/full/fragment.glsl ----- INFO: 0(397) : error C1038: declaration of "shadowcoords" conflicts with previous declaration at 0(232) 0(397) : error C1060: incompatible types in initialization 0(397) : error C1056: invalid initialization INFO: ----- End Shader Compile Log ----- INFO: ----- Start Shader Link Log for data/shaders/full/vertex.glsl and data/shaders/full/fragment.glsl ----- INFO: Fragment info ------------- 0(397) : error C1038: declaration of "shadowcoords" conflicts with previous declaration at 0(232) 0(397) : error C1060: incompatible types in initialization 0(397) : error C1056: invalid initialization INFO: ----- End Shader Link Log ----- ERROR: Shader compilation failure: data/shaders/full/vertex.glsl and data/shaders/full/fragment.glsl ERROR: Disabling shaders due to shader loading error INFO: Maximum anisotropy: 16 INFO: 0 joysticks found. INFO: Loading car controls from: /home/myname/.vdrift/controls.config INFO: Sound initialization information: INFO: Obtained audio device: Frequency: 44100 Format: 32784 Bits per sample: 16 Channels: 2 Silence: 0 Samples: 940 Size: 3760 Sound initialization successful INFO: Loaded fonts successfully ERROR: data/skins/simple/menus/AutoX: unknown widget-04 type: designer, ignoring ERROR: data/skins/simple/menus/Designer: unknown widget-01 type: designer, ignoring ERROR: data/skins/simple/menus/InGameJoystickCalibrate: unknown widget-03 type: calibrate, ignoring ERROR: data/skins/simple/menus/InGameJoystickCalibrate: unknown hook reference to InGameJoystickCalibration ERROR: data/skins/simple/menus/JoystickCalibrate: unknown widget-03 type: calibrate, ignoring ERROR: data/skins/simple/menus/JoystickCalibrate: unknown hook reference to JoystickCalibration ERROR: data/skins/simple/menus/NetworkGame: unknown widget-06 type: textbox, ignoring ERROR: data/skins/simple/menus/NetworkGame: unknown widget-07 type: textbox, ignoring INFO: Loaded GUI successfully ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0" INFO: Got quit message from GUI. Shutting down... INFO: Shutting down... INFO: Exiting tried using different drivers, nothing. oh, when i first installed it in vista, the shaders worked but it looked ugly at 16 bit color. changed it to 32 and no shaders since. even upon reinstalling. and i wouldn't think it would have to do with my gpu being a mobile series - joevenzon - 05-02-2009 Thanks for posting that! It looks like the bug is happening when you set lighting quality to Ultra -- if you set it back to normal (if you erase ~/.vdrift/VDrift.config it'll set all the options back to default) shaders should work. Don't worry, the "Ultra" lighting mode is pretty lame and you aren't missing much. But if you really want to try it, I fixed the bug in rev 409 of the data repository (if you have the data repo checked out with svn, go to it and do "svn update"). - portets - 05-02-2009 thank you, thank you. i feel a little dumb. haha. sorry for any inconveniences |