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Car config changes - Printable Version

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+--- Thread: Car config changes (/showthread.php?tid=1480)

Pages: 1 2 3


- Timo 6 - 05-30-2011

Ahh, probably should have checked the log before - surface.txt didn't exist, but my SVN client was saying I had a pristine copy. Downloaded from sourceforge and it now works fine.


- NaN - 06-01-2011

Another update. Fixed internal car coordinate system. Affected code is car simulation and ai. Testers are welcomed.


- Timo 6 - 06-06-2011

You may have seen that I have been add damage to some of the cars, but at the moment I can only get the wheels to work - when I try wings etc. vdrift crashes. Here is what I added to AX2.car:
Code:
[wing.rear]
frontal-area = 0.05
drag-coefficient = 0.0
surface-area = 1.9
lift-coefficient = -3.0
efficiency = 0.99
texture = body00.png, body-misc1.png
mesh = wing_rear.joe
position = 0.0, 0.0, 0.0
mass = 20

[wing.rear.shape.box.0]
center = 0.0, 0.0, 0.0
size = 1.55, 0.46, 0.31

[wing.rear.link]    
strength = 1000
elastic-limit = 1000
Do I need to add anything else, or is something wrong here?


- NaN - 06-06-2011

Cool. Will look into it.