08-10-2006, 05:03 AM,
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kcid
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Posts: 136
Threads: 8
Joined: Jan 2006
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Oke I'll also point some things out.
1 RPM, Speed, gear meters for the dashboard. A red shift light.
The meters can also be digital if that's more easy to implement.
2 Player Profile: is also important I think for keeping people coming back. If
we have Player Profiles we can also build a hotlap database.
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08-10-2006, 05:03 AM,
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kcid
Member
  
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Posts: 136
Threads: 8
Joined: Jan 2006
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Oke I'll also point some things out.
1 RPM, Speed, gear meters for the dashboard. A red shift light.
The meters can also be digital if that's more easy to implement.
2 Player Profile: is also important I think for keeping people coming back. If
we have Player Profiles we can also build a hotlap database.
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08-10-2006, 10:46 AM,
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thelusiv
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Posts: 2,346
Threads: 223
Joined: Jun 2005
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kcid, thanks. About dashboard meters, I'm not sure if that will make this version, it might be good to shoot for that for next version. A shift light would not be terribly hard to add, though.
Here's an idea: why don't we work on cars being able to supply their own gauge graphics for this version, and for next version work on getting those gauge graphics into the dash.
Since you mentioned shift lights: First, not all of our redlines really match up with where the redline actually is. Custom gauges would help this. Also, currently if you over-rev the cars, nothing happens. Live For Speed does a very good job of breaking the engine when you do this. The car makes funny sounds, the sound of the engine changes, the car gets a lot slower. I think these things would be cool to add, plus some nasty smoke from the hood for good measure.
Following this line of thought, we should also add an option to turn on a rev-limiter so if you hit the redline, engine speed will drop a few hundred RPMs.
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08-10-2006, 10:46 AM,
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thelusiv
Administrator
      
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Posts: 2,346
Threads: 223
Joined: Jun 2005
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kcid, thanks. About dashboard meters, I'm not sure if that will make this version, it might be good to shoot for that for next version. A shift light would not be terribly hard to add, though.
Here's an idea: why don't we work on cars being able to supply their own gauge graphics for this version, and for next version work on getting those gauge graphics into the dash.
Since you mentioned shift lights: First, not all of our redlines really match up with where the redline actually is. Custom gauges would help this. Also, currently if you over-rev the cars, nothing happens. Live For Speed does a very good job of breaking the engine when you do this. The car makes funny sounds, the sound of the engine changes, the car gets a lot slower. I think these things would be cool to add, plus some nasty smoke from the hood for good measure.
Following this line of thought, we should also add an option to turn on a rev-limiter so if you hit the redline, engine speed will drop a few hundred RPMs.
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08-11-2006, 05:13 AM,
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kcid
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Posts: 136
Threads: 8
Joined: Jan 2006
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I'm also for B. It isn't that I want this feature NOW I just thought that I would bring it up. This will make the incar cam also more realistic. And since I'm talking about that, I notice that when I'm in a car with a roof the lightning is allot less maybe that can someday be changed 2.
Thanks for thinking about the suggestions.
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08-11-2006, 05:13 AM,
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kcid
Member
  
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Posts: 136
Threads: 8
Joined: Jan 2006
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I'm also for B. It isn't that I want this feature NOW I just thought that I would bring it up. This will make the incar cam also more realistic. And since I'm talking about that, I notice that when I'm in a car with a roof the lightning is allot less maybe that can someday be changed 2.
Thanks for thinking about the suggestions.
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08-11-2006, 07:01 AM,
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Cold_St0rm
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Posts: 52
Threads: 8
Joined: Aug 2006
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If no one will make the parking lot, I will, after finnishing some stuff on "Improved Visual"
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08-11-2006, 07:01 AM,
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Cold_St0rm
Member
  
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Posts: 52
Threads: 8
Joined: Aug 2006
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If no one will make the parking lot, I will, after finnishing some stuff on "Improved Visual"
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