Just an idea I've been playing with during scripts porting:
The idea is to be able to load a car file into blender and edit the components visually. Currently the config file include support, shared and dynamically generated parts(wheels) are complicating the implementation actually keeping me from doing it. This has to be replicated in blender and I am lazy. Maybe it might be worth to drop the implicit include stuff?
A completely crazy idea might be to support the editing from within VDrift? The GUI is a serious roadblock here. Would need to support selection lists, part selection and a 3d transform widget at least I guess. The code could be reused for an integrated track editor of course.
All in all I think we need to simplify the content pipeline. Any opinions are welcome.
Issue:
https://github.com/VDrift/blender-scripts/issues/3