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Can't start VDrift
06-24-2009, 07:22 AM,
#1
Can't start VDrift
Hi, I had installed VDrift, but when start the program, it will close up.

This is the error message of stderr.txt:
ERROR: You don't have an NVIDIA or ATI/AMD card. This game may not run correctly or at all.
ERROR: Error setting GUI option "game.car_paint" to GAME value "0"
ERROR: Error setting GUI option "game.number_of_laps" to GAME value "0"
OpenGL error "invalid value" during: Texture binding (data/skins/simple/fonts/futuresans_noshaders.png)
Assertion failed: gl_error == GL_NO_ERROR, file src\opengl_utility.cpp, line 10

This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.

and the stdout.txt:
INFO: Starting VDrift: 2009-06-15-full, Version: , O/S: Windows
INFO: Home directory: C:\Documents and Settings\oksigenesis
INFO: Settings file: C:\Documents and Settings\oksigenesis\My Documents\My Games\VDrift/VDrift.config
INFO: Data directory: data
INFO: Log file: C:\Documents and Settings\oksigenesis\My Documents\My Games\VDrift/log.txt
INFO: SDL initialization successful
INFO: SDL video query was successful
INFO: Disabling antialiasing
INFO: Display change was successful: 800x600x16 24z fullscreen=0
INFO: Video card information:
Vendor: Intel
Renderer: Intel 945GM
Version: 1.4.0 - Build 4.14.10.4543
Maximum texture size: 2048
Using GLEW 1.4.0
INFO: Disabling shaders
INFO: Maximum anisotropy: 4
INFO: 0 joysticks found.
INFO: Loading car controls from: C:\Documents and Settings\oksigenesis\My Documents\My Games\VDrift/controls.config
INFO: Sound initialization information:
INFO: Obtained audio device:
Frequency: 44100
Format: 32784
Bits per sample: 16
Channels: 2
Silence: 0
Samples: 512
Size: 2048
Sound initialization successful
INFO: Loaded fonts successfully
INFO: Loaded GUI successfully

Any solution?
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06-24-2009, 11:57 PM,
#2
 
Open your VDrift.config file and edit it so that shaders = off and try again. If that doesn't work then your video card likely isn't powerful enough.
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06-26-2009, 01:12 AM,
#3
 
Someone else had this problem recently and it turned out to be a bug in their graphics card drivers. Please upgrade your graphics card's drivers and try again.
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09-13-2009, 04:53 PM,
#4
 
Maybe not a bug, But rather a missing feature or incompatibility.
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09-14-2009, 10:21 AM,
#5
 
No, it's really a bug. The OpenGL spec allows calling glBindTexture with a texture ID of zero, but some of these intel drivers throw an error even though they're not supposed to.
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