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Building Track Editor for Windows
03-24-2009, 11:18 AM,
#1
Building Track Editor for Windows
Hi, I'm newbie. I want to try creating tracks, so I checked out vdrift-trackeditor. I use Windows, MinGW, MSys and Scons. I tried to build it, but it failed saying "You do not have the gl/gl.h headers installed", etc. What should I do or can somebody just build that for me (windows version) :wink:
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03-25-2009, 12:04 AM,
#2
 
I haven't tried building it on Windows before. I'll give it a shot this weekend and if I succeed I'll put up a binary for download.

However, the track editor is pretty rudimentary at the moment and its only real function is to trace out the roadway for road smoothing. VDrift tracks themselves are just collections of 3D models, so if you're able to model something in a 3D package like Blender (or in another 3D package that blender can import), then you're 95% of the way to a finished track.
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03-25-2009, 01:15 AM,
#3
 
OK. thanks a lot !
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03-29-2009, 10:18 PM,
#4
 
Okay, I built it for Windows and put up the binary here:
http://sourceforge.net/project/showfiles..._id=671881
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