08-24-2007, 01:35 PM,
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mpo
Member
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Posts: 65
Threads: 18
Joined: May 2007
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Execution break down
I have compiled under windows 2000 the last svn version, the compiler doesn't return errors but when the game is running and i try to start a new race (single race or practice game) the application return to windows closing the window.
Which it can be the problem? Before the revision n.1813 the game was ok..
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08-25-2007, 04:33 AM,
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Fx
Junior Member
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Posts: 19
Threads: 1
Joined: Aug 2007
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1816 execution break down.
I have the same behaviour under Mac OSX with the the svn 1816 release.
I downloaded the osx release of the svn 1813 of cotharyus, it's ok.
Strange thing, if i put my 1816 executable in this 1813 folder, the problem doesn't appear. May be the Deployment script isn't ok.
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08-25-2007, 03:47 PM,
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mpo
Member
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Posts: 65
Threads: 18
Joined: May 2007
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I have tried and this is what is written:
Code: D:\..\vdrift_eseg>vdrift -test
Found config file C:\Documents and Settings\mpo/.vdrift/controls.
Found config file C:\Documents and Settings\mpo/.vdrift/VDrift.config.
Version of game: development-full
Skin name not found in config file...
D:\..\vdrift_eseg>
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08-26-2007, 05:05 AM,
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mpo
Member
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Posts: 65
Threads: 18
Joined: May 2007
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What do you think i have to try? The vorbis library that i have downloaded is the last one, if i try to replace it with a previous version?
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08-27-2007, 09:04 AM,
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mpo
Member
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Posts: 65
Threads: 18
Joined: May 2007
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I have seen that the problem wasn't with the release 1813 but with the 1809. I have try to see the log (with tortoise svn) but i don't understand which could be the problem. Some one know?
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08-28-2007, 04:26 AM,
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mpo
Member
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Posts: 65
Threads: 18
Joined: May 2007
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stdout.txt:
Directory data/skins/SConscript/menus does not exist! Skin SConscript not loaded.
Warning: option-47 is missing its default value. Assuming "".
Run with -verbose for troubleshooting.
Run with -nosound to disable sound.
Run with -benchmark to play a replay and output benchmark data.
0 joystick(s) found:
Extension not supported: GL_ARB_texture_rectangle
109
stderr.txt:
Card supports: drawbuf1 auxbuf0 antialiasing anisotropy16 cubemapping shaders multitexturing16 depth_texture shadow framebuffer_objects
Card does not support: texture_rectangle
Status: Using GLEW 1.4.0
Fragment shaders enabled
----- Start Shader Log for simple -----
Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware.
----- End Shader Log for simple -----
Loaded shader package simple
Obtained audio device:
Frequency: 44100
Format: 32784
Bits per sample: 16
Channels: 2
Silence: 0
Samples: 1024
Size: 4096
Car MC has no gloss map for its glass; using a default contant shiny/reflective texture
EXCEPTION: src\textures.cpp, line 489: Error loading texture file: textures/effects/white.png (data/textures/effects/white.png)
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