02-26-2011, 05:23 AM,
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portets
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Posts: 152
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Joined: Apr 2009
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i'm using latest revisions(3076, 806), and looks like gianni and i are both on ubuntu 10.10 64-bit and same video driver.
it all works without -gl3. and i've tried -gl3 with and without -multithreaded.
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02-26-2011, 06:46 AM,
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gianni
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Posts: 59
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Joined: Jul 2005
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Yes, I'm using latest data repository.
Like portets the problem appear only this command:
> ./build/vdrift -gl3
And without -gl3 option all it goes fine.
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02-27-2011, 08:19 AM,
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gianni
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Posts: 59
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Joined: Jul 2005
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Hi Joe.
I've tried to install nVidia binary driver 260.19.21 and 260.19.36 with and without OpenGL 32 bit compatibility mode following this istruction:
http://www.downloadatoz.com/driver/artic...10-10.html
but nothing has changed
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02-27-2011, 05:14 PM,
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gianni
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Posts: 59
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Joined: Jul 2005
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Compiling rev. 3082 I get:
Code: ...
scons: Building targets ...
CPP build/collision_world.o
src/collision_world.cpp: In member function âbool COLLISION_WORLD::CastRay(const btVector3&, const btVector3&, btScalar, const btCollisionObject*, COLLISION_CONTACT&) constâ:
src/collision_world.cpp:210: error: cast from âvoid*â to âintâ loses precision
src/collision_world.cpp:211: error: cast from âvoid*â to âintâ loses precision
scons: *** [build/collision_world.o] Error 1
scons: building terminated because of errors.
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02-27-2011, 06:44 PM,
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asasinuxp
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Posts: 91
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Sorry for my dumb question,but how to set the argument -gl3 using the windows codeblocks?
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02-27-2011, 07:14 PM,
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NaN
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Quote:Compiling rev. 3082 I get:
Thanks, should be fixed in 3083.
Quote:set the argument -gl3
Project/Set program's arguments.[/code]
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02-27-2011, 07:18 PM,
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portets
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Posts: 152
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Joined: Apr 2009
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rv3083 i get:
Code: CPP bullet/BulletCollision/CollisionDispatch/btCollisionWorld.o
bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp: In member function âvirtual void btCollisionWorld::rayTestSingle(const btTransform&, const btTransform&, btCollisionObject*, const btCollisionShape*, const btTransform&, btCollisionWorld::RayResultCallback&)::RayTester::Process(const btDbvtNode*)â:
bullet/BulletCollision/CollisionDispatch/btCollisionWorld.cpp:511: error: cast from âvoid*â to âintâ loses precision
scons: *** [bullet/BulletCollision/CollisionDispatch/btCollisionWorld.o] Error 1
scons: building terminated because of errors.
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02-27-2011, 09:53 PM,
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portets
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Posts: 152
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Joined: Apr 2009
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alright, rv3084 fixed it.
but now i get a black screen. everything reports correctly:
Code: INFO: Loaded fonts successfully
INFO: Loaded GUI successfully
but the screen is all black with a mouse pointer.
without -gl3 works fine.
i'm using gcc 4.4.4 with default settings.
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