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New cars and objects
02-07-2006, 09:25 PM,
#12
New cars and objects
The trick is to turn the object in Blender in "edit mode" instead of "object mode". The .joe format doesn't retain any of the details about the model itself, but the face it is made up of. So you might as well clear the rotation, position and scaling of the car model object in Blender. In Object mode, select the object by right clicking, then press alt-R, alt-S and alt-G, confirming each action as you go. Now, press Tab to go back into edit mode for this object. Grab all the points, vertices or faces (doesn't matter much which) by pressing A.Now rotate as necessary...on the XS model I did, "up" is the positive Z axis, and the car's nose points parallel with the positive Y axis.btw, if you run into trouble or want to know more about making the new car catch me on AIM. My nickname there is "littleredlaptop". Actually it would be even better if you join our IRC channel. Then you can chat with everyone. Smile
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Messages In This Thread
New cars and objects - by kcid - 01-30-2006, 05:28 AM
New cars and objects - by kcid - 01-30-2006, 10:38 AM
New cars and objects - by thelusiv - 01-30-2006, 11:43 AM
New cars and objects - by kcid - 01-31-2006, 10:18 AM
New cars and objects - by thelusiv - 01-31-2006, 01:07 PM
New cars and objects - by kcid - 01-31-2006, 03:07 PM
New cars and objects - by kcid - 01-31-2006, 05:37 PM
New cars and objects - by thelusiv - 02-01-2006, 09:25 AM
New cars and objects - by kcid - 02-07-2006, 06:41 PM
New cars and objects - by thelusiv - 02-07-2006, 09:25 PM
New cars and objects - by kcid - 02-12-2006, 06:29 PM
New cars and objects - by thelusiv - 02-12-2006, 07:53 PM

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