Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
clutch mod proposal
01-27-2010, 03:40 PM,
#1
clutch mod proposal
I had a look at the clutch, and I am not very happy about the way it's simulated in vdrift.
1. Right now it looks like a kind of linear torque-converter(depends on rpm delta).
2. I have no idea where to get realistic parameters from(sliding friction, radius, area, max-pressure).

A (friction)clutch is a torque transfer device. So it's obvious to describe it by its torque capacity. The maximum torque it's able to transfer.
To account for clutch wear/slip the clutch torque capacity should be at least 1.25 of engine peak torque. If you've got a lot of grip(awd, slicks) 1.5. One usually stays below 2.0 to avoid engine/gearbox damages.

My proposal is to use torque capacity as clutch parameter.

For the 911(CS) instead of:
[ clutch ]
sliding = 0.27
radius = 0.1
area = 0.75
max-pressure = 11079.26

We would have:
[ clutch ]
torque-capacity = 350 # engine peak torque * 1.4
Reply


Messages In This Thread
clutch mod proposal - by NaN - 01-27-2010, 03:40 PM
[No subject] - by NaN - 01-28-2010, 06:31 PM
[No subject] - by joevenzon_phpbb2_import3 - 01-29-2010, 01:18 AM

Forum Jump:


Users browsing this thread: 2 Guest(s)