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vdrift physics engine for traffic simulation
11-30-2009, 10:30 AM,
#1
vdrift physics engine for traffic simulation
Hi,

i try to build some kind of traffic simulation with autonomous cars. To make it more realistic I want to use the physics-engine of vdrift. I took car.h and all the files needed to build a library. Now I have sound- and graphics-engines too. I don't need those atm, sound might come in handy some day though.

I have difficulties using the engine. I don't know how i could create a car.. Where are the in and outputs of the engine?

regards,
michi
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Messages In This Thread
vdrift physics engine for traffic simulation - by xdr4g0n - 11-30-2009, 10:30 AM
[No subject] - by joevenzon_phpbb2_import3 - 12-02-2009, 12:09 AM
[No subject] - by xdr4g0n - 12-21-2009, 05:37 AM
[No subject] - by xdr4g0n - 02-01-2010, 09:56 AM
[No subject] - by NaN - 02-01-2010, 10:16 AM
[No subject] - by xdr4g0n - 02-01-2010, 12:13 PM
[No subject] - by xdr4g0n - 02-03-2010, 09:03 AM
[No subject] - by NaN - 02-03-2010, 10:47 AM
[No subject] - by xdr4g0n - 02-03-2010, 10:49 AM

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