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suspension understanding problems
02-17-2008, 06:04 PM,
#8
 
i think a way to have all the suspension parts drawn, even with gl_lines and/or non-lit primitives, would be a good idea first. then the positioning could be done visually.

after that maybe have ways to temporarily add weight to the car. the equivalents to acceleration transfer and downforce at speed. that way it could easily be seen how the suspension is reacting.

ideally this would look really nice on some test track or in some wind tunnel. but doing the bare minimum it could probably be implemented as diagnostic key commands. actually, is there a command console in vdrift? like in quake? if so, tuning modes could be turned on with commands like:
"tune_speed 120" (km/s)
"tune_acceleration 15" (km/s/s)
"tune_turn 20" (degrees)
or something like that to make all parts on the car act like they're constantly working under those conditions.
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Messages In This Thread
suspension understanding problems - by cologne - 02-17-2008, 06:09 AM
[No subject] - by cotharyus - 02-17-2008, 08:34 AM
[No subject] - by reece146 - 02-17-2008, 01:02 PM
[No subject] - by cologne - 02-17-2008, 01:49 PM
[No subject] - by joevenzon_phpbb2_import3 - 02-17-2008, 05:16 PM
[No subject] - by thelusiv - 02-17-2008, 05:38 PM
[No subject] - by reece146 - 02-17-2008, 05:50 PM
[No subject] - by zimluura - 02-17-2008, 06:04 PM
[No subject] - by cologne - 02-17-2008, 06:42 PM
[No subject] - by reece146 - 02-17-2008, 07:53 PM
[No subject] - by thelusiv - 02-17-2008, 08:03 PM
[No subject] - by reece146 - 02-17-2008, 08:54 PM
[No subject] - by cotharyus - 02-17-2008, 09:15 PM
[No subject] - by reece146 - 02-17-2008, 09:47 PM
[No subject] - by thelusiv - 02-17-2008, 10:51 PM
[No subject] - by cologne - 02-18-2008, 03:52 AM
[No subject] - by joevenzon_phpbb2_import3 - 02-18-2008, 10:19 PM

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