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Increasing physics framerate
02-11-2008, 05:43 PM,
#4
 
Well I can compare svn r1936 with r1942 modified with
#define FRAME_TIME 0.001
in line 9 of game.h.

The difference is amazing (maybe vamos changes also help), that's not the same game, F1 is much more drivable, it looks much much realistic.
I'll try to compile 1942 unmodified to see real FRAME_TIME difference.
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Messages In This Thread
[No subject] - by cologne - 02-09-2008, 07:00 PM
[No subject] - by joevenzon_phpbb2_import3 - 02-09-2008, 11:22 PM
[No subject] - by skankerror - 02-11-2008, 05:43 PM
[No subject] - by thelusiv - 02-13-2008, 06:09 PM
[No subject] - by alex25 - 02-14-2008, 02:22 AM
[No subject] - by skankerror - 02-14-2008, 05:36 AM
[No subject] - by cologne - 02-14-2008, 05:42 AM
[No subject] - by thelusiv - 02-14-2008, 05:00 PM
[No subject] - by alex25 - 02-14-2008, 06:54 PM
[No subject] - by thelusiv - 02-14-2008, 09:38 PM
[No subject] - by alex25 - 02-14-2008, 10:14 PM
[No subject] - by thelusiv - 02-14-2008, 11:01 PM
[No subject] - by joevenzon_phpbb2_import3 - 02-15-2008, 08:23 PM
[No subject] - by joevenzon_phpbb2_import3 - 02-15-2008, 11:37 PM
[No subject] - by joevenzon_phpbb2_import3 - 02-19-2008, 09:57 PM
[No subject] - by thelusiv - 02-19-2008, 10:31 PM

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