Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Hello - (TC6)
10-23-2007, 02:49 AM,
#9
 
thanks. that sounds like how it's done in ts. the "auto-facet" tool is set at 32 degrees for all surfaces in this car at the moment.

what amount of vertex normal smoothing will make it into vdrift? a few years back i built a 3d engine with a friend and with the ogl lighting we used we had options like:
* use only face normals (flat cartoony look)
* vertex lit with face normals (good for angular things like cubes)
* vertex lit with vertex normals (forced smoothness)

and anyways, i was assuming vertex lighting in vdrift would be all or nothing like that. do the painting options in blender affect how the vertex normals are stored when the car goes into vdrift too?

hopefully i'll get to put in some studying to get competent with blender soon.
Reply


Messages In This Thread
Hello - (TC6) - by zimluura - 10-21-2007, 09:45 PM
[No subject] - by Kricor - 10-21-2007, 10:22 PM
[No subject] - by zimluura - 10-22-2007, 12:17 AM
[No subject] - by joevenzon_phpbb2_import3 - 10-22-2007, 10:05 AM
[No subject] - by xTs - 10-22-2007, 10:53 AM
[No subject] - by TF - 10-22-2007, 11:04 AM
[No subject] - by zimluura - 10-22-2007, 02:20 PM
[No subject] - by joevenzon_phpbb2_import3 - 10-23-2007, 01:19 AM
[No subject] - by zimluura - 10-23-2007, 02:49 AM
[No subject] - by joevenzon_phpbb2_import3 - 10-23-2007, 10:03 AM
[No subject] - by zimluura - 10-23-2007, 12:10 PM
[No subject] - by kidrock - 10-23-2007, 04:25 PM
[No subject] - by Kricor - 10-23-2007, 05:56 PM
[No subject] - by kidrock - 10-23-2007, 06:03 PM
[No subject] - by Kricor - 10-23-2007, 08:17 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)