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Hello - (TC6)
10-21-2007, 09:45 PM,
#1
Hello - (TC6)
hello, this is my first post but i've been lurking for a bit.

i recently got my TC6 into an accident (no-one was hurt accept her). and have been going through tc6 withdrawal. so i've been playing around in truespace5 with a model i started a long time ago. and i was thinking it could be cool to bring it into blender with dxf import, then maybe into vdrift.

she's still pretty rough around the edges, but mostly shaping up.
[Image: tc64.jpg]

[Image: tc63.jpg]

[Image: tc62.jpg]

[Image: tc61.jpg]

it looks like it will be around 10-14k polys cause i'm doing separate body panels, some interior, and it's just a very curvy car.

is this just way too much to be feasible in vdrift? i've read forza1 has about 15k polys per car. and that forza2 and the next gran turismo are 10x that much. the only thing i've read about vdrift suggests that 3k is what i should shoot for. 3k is something i can't really hit with this model, i think.

also i'd really like to try to add some primitives for rigging special surfaces (lights, body panels that fall off withdamage, door/hatch/hood hinges, etc.). is there any vdrift model support for this kind of thing yet, if not is it planned soon?
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Messages In This Thread
Hello - (TC6) - by zimluura - 10-21-2007, 09:45 PM
[No subject] - by Kricor - 10-21-2007, 10:22 PM
[No subject] - by zimluura - 10-22-2007, 12:17 AM
[No subject] - by joevenzon_phpbb2_import3 - 10-22-2007, 10:05 AM
[No subject] - by xTs - 10-22-2007, 10:53 AM
[No subject] - by TF - 10-22-2007, 11:04 AM
[No subject] - by zimluura - 10-22-2007, 02:20 PM
[No subject] - by joevenzon_phpbb2_import3 - 10-23-2007, 01:19 AM
[No subject] - by zimluura - 10-23-2007, 02:49 AM
[No subject] - by joevenzon_phpbb2_import3 - 10-23-2007, 10:03 AM
[No subject] - by zimluura - 10-23-2007, 12:10 PM
[No subject] - by kidrock - 10-23-2007, 04:25 PM
[No subject] - by Kricor - 10-23-2007, 05:56 PM
[No subject] - by kidrock - 10-23-2007, 06:03 PM
[No subject] - by Kricor - 10-23-2007, 08:17 PM

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