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Mosport turn 2 ramp.
10-14-2007, 09:29 PM,
#13
 
Have you tried using opcode but setting opcode to 0?

Anyway, ODE is being pretty annoying -- I'm getting really odd behavior with some other projects where I'm using it, too. Maybe this is a good reason to take a good hard look at using the bullet physics engine. The physics library interface is totally abstracted so switching shouldn't be that tough....
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Messages In This Thread
Mosport turn 2 ramp. - by cotharyus - 10-13-2007, 04:52 PM
[No subject] - by xTs - 10-13-2007, 06:30 PM
[No subject] - by cotharyus - 10-13-2007, 09:02 PM
[No subject] - by xTs - 10-14-2007, 05:50 AM
[No subject] - by cotharyus - 10-14-2007, 08:26 AM
[No subject] - by xTs - 10-14-2007, 09:00 AM
[No subject] - by joevenzon_phpbb2_import3 - 10-14-2007, 11:44 AM
[No subject] - by cotharyus - 10-14-2007, 03:53 PM
[No subject] - by alex25 - 10-14-2007, 05:26 PM
Re: Mosport turn 2 ramp. - by alex25 - 10-14-2007, 05:32 PM
Re: Mosport turn 2 ramp. - by alex25 - 10-14-2007, 05:42 PM
[No subject] - by alex25 - 10-14-2007, 07:52 PM
[No subject] - by joevenzon_phpbb2_import3 - 10-14-2007, 09:29 PM
[No subject] - by alex25 - 10-14-2007, 09:39 PM
[No subject] - by alex25 - 10-14-2007, 09:56 PM
[No subject] - by alex25 - 10-14-2007, 10:08 PM
[No subject] - by cotharyus - 10-14-2007, 10:46 PM
[No subject] - by joevenzon_phpbb2_import3 - 10-15-2007, 10:13 AM
[No subject] - by alex25 - 10-15-2007, 10:50 AM
[No subject] - by joevenzon_phpbb2_import3 - 10-16-2007, 12:14 AM
[No subject] - by xTs - 10-17-2007, 09:15 AM

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