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Track Map
03-16-2007, 11:54 AM,
#11
 
Actually the SDL surface is intentionally held instead of deleted straight away. This is so that the track map can be reloaded in case TEXTURES::ReloadAll() is being called. I've modified TEXTURE::Load() to load from SDL surface if the pointer is not NULL. If the surface is deleted, reload will fail since the trackmap is not stored in any file.
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Messages In This Thread
Track Map - by rookie1 - 03-14-2007, 12:31 PM
[No subject] - by thelusiv - 03-14-2007, 05:22 PM
[No subject] - by rookie1 - 03-15-2007, 08:44 AM
[No subject] - by joevenzon_phpbb2_import3 - 03-15-2007, 09:20 PM
[No subject] - by rookie1 - 03-16-2007, 08:47 AM
[No subject] - by charlieg - 03-16-2007, 09:34 AM
[No subject] - by rookie1 - 03-16-2007, 09:49 AM
[No subject] - by thelusiv - 03-16-2007, 09:52 AM
[No subject] - by rookie1 - 03-16-2007, 10:49 AM
[No subject] - by joevenzon_phpbb2_import3 - 03-16-2007, 11:33 AM
[No subject] - by rookie1 - 03-16-2007, 11:54 AM
[No subject] - by joevenzon_phpbb2_import3 - 03-16-2007, 12:26 PM
[No subject] - by jpenguin - 03-19-2007, 10:52 PM
[No subject] - by thelusiv - 03-21-2007, 04:50 PM
[No subject] - by thelusiv - 03-21-2007, 06:40 PM

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