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[idea] developing racing-sims as a community
12-07-2006, 10:33 PM,
#2
 
I very heartily agree with #2. I think that the free games should be able to use common resources.

#1 and #3 are related to project management and although they are nice ideas, I'm a bit pessimistic when it comes to this actually working... you have to remember, people already have day jobs, and open-source development is something that gets worked on in their free time when they have time and are in the mood. After all, I only develop free stuff in my spare time because it's fun to do. I realize it's frustrating for someone looking at the free software community, because it's all very disorganized and lax, but I argue that in general that seems to be the more successful model (how many heavily managed, regimented open-source game projects are there? I can't think of any).
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Messages In This Thread
[No subject] - by joevenzon_phpbb2_import3 - 12-07-2006, 10:33 PM
[No subject] - by Nigo - 12-08-2006, 07:41 AM
[No subject] - by Nigo - 12-13-2006, 10:10 AM
[No subject] - by thelusiv - 12-13-2006, 05:18 PM
[No subject] - by Nigo - 12-14-2006, 10:59 AM
[No subject] - by kcid - 12-15-2006, 03:14 AM
[No subject] - by joevenzon_phpbb2_import3 - 12-15-2006, 10:17 PM
[No subject] - by kcid - 12-16-2006, 07:06 AM
[No subject] - by thelusiv - 12-21-2006, 09:04 AM
[No subject] - by joevenzon_phpbb2_import3 - 12-21-2006, 09:38 PM

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