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Track Editor
11-21-2006, 10:52 PM,
#5
 
thelusiv is right, that's a big feature that needs to be added -- some way to select an object or objects and set the properties.

If you take a look at this post, I have a huge list of steps for developing a track from scratch. Ideally, the steps should be something like:

* model the track in blender, then export it using the export script
* load the track editor, create a new track, add the objects, set object properties, trace the roadways, place starting positions, mark the timing sectors, save the track to your vdrift folder
* run the track in VDrift

Currently, the track editor can only trace roadways, place starting positions, and mark the timing sectors (and it's not a very elegant interface for doing those things).
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Messages In This Thread
Track Editor - by cotharyus - 11-20-2006, 01:25 PM
[No subject] - by joevenzon_phpbb2_import3 - 11-20-2006, 09:57 PM
[No subject] - by xTs - 11-21-2006, 03:28 PM
[No subject] - by thelusiv - 11-21-2006, 04:03 PM
[No subject] - by joevenzon_phpbb2_import3 - 11-21-2006, 10:52 PM

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