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Track Editor
11-21-2006, 04:03 PM,
#4
 
Cotharyus, The reason it needs to be better is that it is not intuitive or very interactive. Right now we need to use external tools like listedit to edit object properties. This should be done in the track editor so it is easier to tell which object one is working on (however there is a good argument for still making the listedit console available for batch and wildcard property setting).

xTs, I'm not sure that we need a model for the track selector, an image of the track's outline would be fine, I think. Also this is not necessarily in the scope of the track editor, but probably better generated when the game is run, or stored as a static image and distributed with the track files.
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Messages In This Thread
Track Editor - by cotharyus - 11-20-2006, 01:25 PM
[No subject] - by joevenzon_phpbb2_import3 - 11-20-2006, 09:57 PM
[No subject] - by xTs - 11-21-2006, 03:28 PM
[No subject] - by thelusiv - 11-21-2006, 04:03 PM
[No subject] - by joevenzon_phpbb2_import3 - 11-21-2006, 10:52 PM

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