Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Speedometer and tachometer decals
11-08-2014, 01:53 PM,
#3
RE: Speedometer and tachometer decals
(11-08-2014, 09:41 AM)CrystalH Wrote: Ah. I wouldn't bother with that.
You have a lot of cars, if you do anything per car, it will take much time. Assuming gauges are on texture this is even more work.
We have just 1 texture with 4 elements: backround rpm, speed for km/h, speed for mph and needle,
we have 5 types (changed by user option, not car), example:
https://github.com/stuntrally/stuntrally...auges5.png
I assumed 240 km/h the top speed, and 120 is in vertical middle. Higher values just have needle turning further, not a big deal for me.
Sure, each car should probably have that custom but when using a texture its really not likely. Would be easier if gauge back was generated with lines and digits but then it won't ever reach the great look as on textures.
Yeah, F1 is exception, has high rpm, should have its own rpm texture.

Yeah, I've tried auto-generated gauges before, but getting them to look good and be customizable would be a lot of work.

Atm I lean towards three speed (160, 240, 320) and four rpm textures (6000, 9000, 12000, 21000(f1 and co)). Might reduce the count even furter.

I need to run all cars through perf test, to get a better idea about speed/rpm ranges.
Reply


Messages In This Thread
Speedometer and tachometer decals - by NaN - 11-07-2014, 04:53 PM
RE: Speedometer and tachometer decals - by NaN - 11-08-2014, 01:53 PM
RE: Speedometer and tachometer decals - by NaN - 11-18-2014, 08:21 AM
RE: Speedometer and tachometer decals - by NaN - 11-22-2014, 02:13 PM
RE: Speedometer and tachometer decals - by Zigma - 01-19-2016, 11:13 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)