(08-03-2014, 10:50 AM)CrystalH Wrote: I've found some weird bug, when binding controls.
If I have my mouse still, I can bind keys (car controls).
But when I press Bind while moving mouse (even tiny bit) everything is stuck, can't bind neither mouse nor key, have to kill vdrift.exe in processes.
For anisotropy I see only Off and 1X, is that normal ?
I got about 220 Fps on default settings, but all is rather dark, like there was no light. Nothing bad in log.txt.
http://imgur.com/spjGsQM
On all highest settings Fps is 82-90 and looks good.
Lastly a small thing with shadows on Nordschleife. I'm guessing that there is terrain below road and is very close. No idea why the white outline then. If so, then probably track's mesh fault.
http://imgur.com/UL0NTA0
Thanks a lot for testing CrystalH. Could you also upload you vdrift.config for the dark version and log.txt? I am mainly interested what GL version is reported and renderer configuration. gl3 deferred requires shadows to be enabled for example, else you will get incorrect rendering.
The major difference to previous builds is that OpenGL Core Profile is requested by default. We are using GLEW for GL setup and feature checks. I've noticed some issues on Linux with it, although I've assumed it would be a driver issue. Maybe it is time to replace it.
82-90 fps is about what I would expect for gl3 renderer, gl2 can be faster, is using a simpler shader.
PS:
I'll look into the mouse thing.