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VDrift lighting, materials, textures
07-28-2013, 03:29 AM, (This post was last modified: 07-28-2013, 03:30 AM by NaN.)
#13
RE: VDrift lighting, materials, textures
(07-27-2013, 03:40 PM)joevenzon Wrote: The guys at epic got inspired by the disney paper and applied some of its ideas to the unreal engine. Notes are here:
http://blog.selfshadow.com/publications/..._notes.pdf

Thanks. They've certainly spent some time looking into this, are using simpler G and F terms.

They reduced the parameters to Metallic and Roughness (+ Cavity for detail self shadows) which is nice too.

Will give it a try.

PS: And this IBL stuff also looks interesting, even if we are not using it.
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Messages In This Thread
VDrift lighting, materials, textures - by NaN - 04-22-2013, 05:05 PM
RE: VDrift lighting, materials, textures - by NaN - 05-02-2013, 02:57 PM
RE: VDrift lighting, materials, textures - by NaN - 05-02-2013, 05:34 PM
RE: VDrift lighting, materials, textures - by NaN - 05-02-2013, 06:55 PM
RE: VDrift lighting, materials, textures - by NaN - 05-12-2013, 06:30 AM
RE: VDrift lighting, materials, textures - by NaN - 05-18-2013, 04:59 AM
RE: VDrift lighting, materials, textures - by NaN - 07-18-2013, 02:11 PM
RE: VDrift lighting, materials, textures - by NaN - 07-18-2013, 03:29 PM
RE: VDrift lighting, materials, textures - by NaN - 07-28-2013, 03:29 AM
RE: VDrift lighting, materials, textures - by NaN - 08-04-2013, 11:32 AM
RE: VDrift lighting, materials, textures - by NaN - 09-15-2013, 07:11 AM

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