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Cylinder wheels question
06-07-2013, 08:33 AM, (This post was last modified: 06-07-2013, 09:05 AM by NaN.)
#6
RE: Cylinder wheels question
What is the point of having them as rigid bodies if you'll override their contacts and transform anyway? The normal should be the surface normal at contact.



What you could try is, getting the contact face(triangle) and calculate the normal yourself.

One idea I had was to use the normals of the mesh and interpolate the contact normal. This should give you smooth normals as a bonus, assuming your mesh normals are smooth too.
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Messages In This Thread
Cylinder wheels question - by CrystalH - 05-18-2013, 06:15 AM
RE: Cylinder wheels question - by NaN - 05-18-2013, 07:17 AM
RE: Cylinder wheels question - by CrystalH - 06-07-2013, 05:39 AM
RE: Cylinder wheels question - by NaN - 06-07-2013, 07:33 AM
RE: Cylinder wheels question - by CrystalH - 06-07-2013, 07:48 AM
RE: Cylinder wheels question - by NaN - 06-07-2013, 08:33 AM

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