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VDrift lighting, materials, textures
05-18-2013, 04:59 AM,
#9
RE: VDrift lighting, materials, textures
The material map has to be done by the artist.

Roughness (or glossiness) value is used to select the mip level of the environment map.
float reflection_lod = mix(5, 0, roughness);
textureCube(envmap, refdir, reflection_lod);
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Messages In This Thread
VDrift lighting, materials, textures - by NaN - 04-22-2013, 05:05 PM
RE: VDrift lighting, materials, textures - by NaN - 05-02-2013, 02:57 PM
RE: VDrift lighting, materials, textures - by NaN - 05-02-2013, 05:34 PM
RE: VDrift lighting, materials, textures - by NaN - 05-02-2013, 06:55 PM
RE: VDrift lighting, materials, textures - by NaN - 05-12-2013, 06:30 AM
RE: VDrift lighting, materials, textures - by NaN - 05-18-2013, 04:59 AM
RE: VDrift lighting, materials, textures - by NaN - 07-18-2013, 02:11 PM
RE: VDrift lighting, materials, textures - by NaN - 07-18-2013, 03:29 PM
RE: VDrift lighting, materials, textures - by NaN - 07-28-2013, 03:29 AM
RE: VDrift lighting, materials, textures - by NaN - 08-04-2013, 11:32 AM
RE: VDrift lighting, materials, textures - by NaN - 09-15-2013, 07:11 AM

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