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VDrift lighting, materials, textures
05-17-2013, 02:41 PM,
#8
RE: VDrift lighting, materials, textures
I like VDrift's car material and those shaders. Looked only once inside and they seem quite complicated.
How is the metallic or roughness map made ? Is it drawn by hand, generated somehow form others or baked in blender or yet another way ?
Can you tell in short how do you achieve roughness in shader ? So far i know reflection map is quite big, had to be small to make it blured. Is there some filter that samples it multiple times ? Or how does one get a not so detailed reflection, some sort of glossines and not exact mirror ?
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Messages In This Thread
VDrift lighting, materials, textures - by NaN - 04-22-2013, 05:05 PM
RE: VDrift lighting, materials, textures - by NaN - 05-02-2013, 02:57 PM
RE: VDrift lighting, materials, textures - by NaN - 05-02-2013, 05:34 PM
RE: VDrift lighting, materials, textures - by NaN - 05-02-2013, 06:55 PM
RE: VDrift lighting, materials, textures - by NaN - 05-12-2013, 06:30 AM
RE: VDrift lighting, materials, textures - by CrystalH - 05-17-2013, 02:41 PM
RE: VDrift lighting, materials, textures - by NaN - 05-18-2013, 04:59 AM
RE: VDrift lighting, materials, textures - by NaN - 07-18-2013, 02:11 PM
RE: VDrift lighting, materials, textures - by NaN - 07-18-2013, 03:29 PM
RE: VDrift lighting, materials, textures - by NaN - 07-28-2013, 03:29 AM
RE: VDrift lighting, materials, textures - by NaN - 08-04-2013, 11:32 AM
RE: VDrift lighting, materials, textures - by NaN - 09-15-2013, 07:11 AM

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