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VDrift lighting, materials, textures
05-11-2013, 02:30 PM,
#6
RE: VDrift lighting, materials, textures
It sounds like they don't use a specular RGB; instead, the metallic model uses the base color as the specular color, with black diffuse. Clearcoat uses a white specular color. Specular tint sounds like it tints the non-metallic model's specular toward the base color (rather than white).

One other alternative, which I haven't thought fully through yet, would be to use the artist-facing material parameters to generate a 2D lookup texture similar to the "image slices" they use often to visualize BRDFs in the course notes PDF (or some other lookup representation). Then, atlas a bunch of those lookups into a single texture that represents a shared material library for the entire car (or even game). The per-car textures could be base color tint plus a material ID lookup. This might save some shader computation -- instead of computing the BRDF based on all the input parameters, precompute a lot of it and store it in the material lookup atlas. I don't know if it's worth it, though, because it complicates the artist workflow and requires a material editor tool of some kind.
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Messages In This Thread
VDrift lighting, materials, textures - by NaN - 04-22-2013, 05:05 PM
RE: VDrift lighting, materials, textures - by NaN - 05-02-2013, 02:57 PM
RE: VDrift lighting, materials, textures - by NaN - 05-02-2013, 05:34 PM
RE: VDrift lighting, materials, textures - by NaN - 05-02-2013, 06:55 PM
RE: VDrift lighting, materials, textures - by joevenzon - 05-11-2013, 02:30 PM
RE: VDrift lighting, materials, textures - by NaN - 05-12-2013, 06:30 AM
RE: VDrift lighting, materials, textures - by NaN - 05-18-2013, 04:59 AM
RE: VDrift lighting, materials, textures - by NaN - 07-18-2013, 02:11 PM
RE: VDrift lighting, materials, textures - by NaN - 07-18-2013, 03:29 PM
RE: VDrift lighting, materials, textures - by NaN - 07-28-2013, 03:29 AM
RE: VDrift lighting, materials, textures - by NaN - 08-04-2013, 11:32 AM
RE: VDrift lighting, materials, textures - by NaN - 09-15-2013, 07:11 AM

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