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VDrift lighting, materials, textures
05-02-2013, 06:55 PM, (This post was last modified: 05-02-2013, 06:57 PM by NaN.)
#5
RE: VDrift lighting, materials, textures
Hm, we need specular rgb for metallic materials.

0: diffuse rgb, mask
1: specular rgb, specularTint
2: metallic, roughness, clearcoat, clearcoatTint
3: normal rgb

This means diffuse map, specular map, surface map, normal map.
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Messages In This Thread
VDrift lighting, materials, textures - by NaN - 04-22-2013, 05:05 PM
RE: VDrift lighting, materials, textures - by NaN - 05-02-2013, 02:57 PM
RE: VDrift lighting, materials, textures - by NaN - 05-02-2013, 05:34 PM
RE: VDrift lighting, materials, textures - by NaN - 05-02-2013, 06:55 PM
RE: VDrift lighting, materials, textures - by NaN - 05-12-2013, 06:30 AM
RE: VDrift lighting, materials, textures - by NaN - 05-18-2013, 04:59 AM
RE: VDrift lighting, materials, textures - by NaN - 07-18-2013, 02:11 PM
RE: VDrift lighting, materials, textures - by NaN - 07-18-2013, 03:29 PM
RE: VDrift lighting, materials, textures - by NaN - 07-28-2013, 03:29 AM
RE: VDrift lighting, materials, textures - by NaN - 08-04-2013, 11:32 AM
RE: VDrift lighting, materials, textures - by NaN - 09-15-2013, 07:11 AM

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