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VDrift lighting, materials, textures
05-02-2013, 05:34 PM, (This post was last modified: 05-02-2013, 05:38 PM by NaN.)
#4
RE: VDrift lighting, materials, textures
Alternative

0. texture (diffuse rgb + a mask)
1. texture (roughness, metallic, specular, specularTint)
2. optional texture (clearcoat, clearcoatGloss) mostly interesting for carpaint, overrides fixed parameters

Other parameters (anisotropic, subsurface, sheen, sheenTint) fixed or per model?

Link to the Disney BRDF viewer: http://www.disneyanimation.com/technology/brdf.html
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Messages In This Thread
VDrift lighting, materials, textures - by NaN - 04-22-2013, 05:05 PM
RE: VDrift lighting, materials, textures - by NaN - 05-02-2013, 02:57 PM
RE: VDrift lighting, materials, textures - by NaN - 05-02-2013, 05:34 PM
RE: VDrift lighting, materials, textures - by NaN - 05-02-2013, 06:55 PM
RE: VDrift lighting, materials, textures - by NaN - 05-12-2013, 06:30 AM
RE: VDrift lighting, materials, textures - by NaN - 05-18-2013, 04:59 AM
RE: VDrift lighting, materials, textures - by NaN - 07-18-2013, 02:11 PM
RE: VDrift lighting, materials, textures - by NaN - 07-18-2013, 03:29 PM
RE: VDrift lighting, materials, textures - by NaN - 07-28-2013, 03:29 AM
RE: VDrift lighting, materials, textures - by NaN - 08-04-2013, 11:32 AM
RE: VDrift lighting, materials, textures - by NaN - 09-15-2013, 07:11 AM

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