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VDrift lighting, materials, textures
05-02-2013, 02:57 PM,
#3
RE: VDrift lighting, materials, textures
(05-01-2013, 11:04 PM)joevenzon Wrote: I think this is a cool setup for a material system:
http://disney-animation.s3.amazonaws.com...des_v2.pdf
http://disney-animation.s3.amazonaws.com...tes_v2.pdf

Hmm, looks quite clever and their material editor is open source too.

But we would need at least two textures for material parameters?
1. Texture (roughness, metallic, anisotropic)
2. Texture (specular, specularTint, clearcoat, clearcoatGloss)

Remaining parameters could use fixed values, are not so interesting for us?
sheen, sheenTint, subsurface
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Messages In This Thread
VDrift lighting, materials, textures - by NaN - 04-22-2013, 05:05 PM
RE: VDrift lighting, materials, textures - by NaN - 05-02-2013, 02:57 PM
RE: VDrift lighting, materials, textures - by NaN - 05-02-2013, 05:34 PM
RE: VDrift lighting, materials, textures - by NaN - 05-02-2013, 06:55 PM
RE: VDrift lighting, materials, textures - by NaN - 05-12-2013, 06:30 AM
RE: VDrift lighting, materials, textures - by NaN - 05-18-2013, 04:59 AM
RE: VDrift lighting, materials, textures - by NaN - 07-18-2013, 02:11 PM
RE: VDrift lighting, materials, textures - by NaN - 07-18-2013, 03:29 PM
RE: VDrift lighting, materials, textures - by NaN - 07-28-2013, 03:29 AM
RE: VDrift lighting, materials, textures - by NaN - 08-04-2013, 11:32 AM
RE: VDrift lighting, materials, textures - by NaN - 09-15-2013, 07:11 AM

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