(05-01-2013, 11:04 PM)joevenzon Wrote: I think this is a cool setup for a material system:
http://disney-animation.s3.amazonaws.com...des_v2.pdf
http://disney-animation.s3.amazonaws.com...tes_v2.pdf
Hmm, looks quite clever and their material editor is open source too.
But we would need at least two textures for material parameters?
1. Texture (roughness, metallic, anisotropic)
2. Texture (specular, specularTint, clearcoat, clearcoatGloss)
Remaining parameters could use fixed values, are not so interesting for us?
sheen, sheenTint, subsurface