Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Conversion Of Old Tracks To Newer Ones
04-15-2013, 02:47 PM, (This post was last modified: 04-15-2013, 02:48 PM by NaN.)
#2
RE: Conversion Of Old Tracks To Newer Ones
Hi Linksblackmask

The game still supports multiple joe files for tracks.

You will have to fix the start positions though.
Code:
start position 0 = 3.4912, 28.9300, -33.9010 # x, y, z center of a 4 x 2 x 1 meter position box, y is up axis
start orientation 0 = 0.00, 179.65, 0.00 # x, y, z orientation angle in degrees

I would say just copy them from another track and adjust the position /orientation in blender(plugin https://github.com/VDrift/blender-scripts ).
[Image: startgr.jpg]

You wont be able to import all separate track meshes at once like in the above pic (need to add support for this). But you can:
1. Import roads (roads.trk).
2. Import track info (track.txt)
3. Place/move position boxes onto roads mesh.
4. Export track info.
Reply


Messages In This Thread
RE: Conversion Of Old Tracks To Newer Ones - by NaN - 04-15-2013, 02:47 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)