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A few questions and proposals for the developers and artists
04-09-2013, 04:16 PM,
#6
RE: A few questions and proposals for the developers and artists
The forum is giving SQL errors when logging in can someone look into that please?

1. There is little chance of this happening right? Even so, I’ll try and see if I can make some mockups for the UI. I will post them if I can make them good enough.

7. So I should wait for a new release before posting on reddit?

6. Well I meant that. The games should be able to import the models back and forth, but also have people work together on the models, especially on tracks.

Speed-dreams doesn't have too many road cars, though it does have racing versions of them (GT and rally).

I was able to import a Corvette C6, some time ago, from Speed-dreams to Blender with the built-in ac3d plugin. The car model had perfectly aligned textures and one cell in Blender equates to a 1 by 1 meter square so I guess you can easily then convert it to the .joe format without any modification except for defining the glass on the models. I’ve read around in the xml file of the cars (which is equivalent to Vdrift’s car.ini) and some of the info can be moved directly, even if they use a simplified Pacejka tire model. There are some problems since they use pretty unrealistic car parameters (suspension - from what I read on the web) to accommodate their experimental sim engine.
Racer and Vdrift have, in my opinion, a more readable car file than Speed-Dreams.
I didn’t try the tracks though. I’ll look into it later.

Cheers!
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RE: A few questions and proposals for the developers and artists - by vdriftfan - 04-09-2013, 04:16 PM

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