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A few questions and proposals for the developers and artists
04-07-2013, 05:33 AM, (This post was last modified: 04-07-2013, 05:37 AM by NaN.)
#3
RE: A few questions and proposals for the developers and artists
OK, so lets do it in one thread...

1. I've made the proposal to create a blender plugin for car import/export some time ago. The response has been retained... I know everyone prefers to have ingame editors for everything and anything. But adding an effective editor to a game which was not written with such functionality in mind is a bigger undertaking. But if anyone is interested in implementing one, I am happy to assist as much as I can.

2. The Blender script for vdrift supports track export/import and is more usable than the track editor imho. It could be better though, maybe offer a panel like the Supertuxkart blender plugin. In general I think it would be great to have more and updated video tutorials related to car/track creation and modding. Will see if I can allocate a weekend for this.

3. Sure, go ahead, check the issue tracker https://github.com/VDrift/vdrift/issues

4. See 3.

5. There is a ticket in the issue tracker related to this I think. Can you come up with a list of categories, also for tracks maybe?

6. Speed-Dreams and Flightgear are using ac3d as model format. StuntRally uses ogre3d meshes and materials? What about the textures? Can you compile a list?

7. We are currently like 0.7 programmers(me), 2 artists (berzingue, slickx) and 3 translators. So yeah any support is very welcomed. Smile
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RE: A few questions and proposals for the developers and artists - by NaN - 04-07-2013, 05:33 AM

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