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Framerate
02-13-2013, 04:54 PM, (This post was last modified: 02-13-2013, 05:04 PM by NaN.)
#6
RE: Framerate
I've got a new build. It supports custom meshes for tires, brakes and wheels.

For custom wheel meshes just set genrim to false:
Code:
[wheel.fl]
texture = wheel.png, wheel-misc1.png
mesh = wheel.joe
genrim = false

For max performance remove tire and brake textures from config. This way their meshes won't be auto-generated. And create a single wheel mesh and texture that include tires, brakes.

Download vdrift-2013-02-13.exe from: https://sourceforge.net/projects/vdrift/...%20builds/



(02-13-2013, 04:07 PM)berzingue Wrote: ai: 5.93706 %
car: 1.13404 %
physics: 33.3111 %
render: 39.2196 %
scenegraph: 0.173712 %
sound: 0.119403 %
With a single car? The physics are way too high.
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Messages In This Thread
Framerate - by berzingue - 02-13-2013, 05:58 AM
RE: Framerate - by NaN - 02-13-2013, 08:45 AM
RE: Framerate - by berzingue - 02-13-2013, 03:16 PM
RE: Framerate - by NaN - 02-13-2013, 03:41 PM
RE: Framerate - by berzingue - 02-13-2013, 04:07 PM
RE: Framerate - by NaN - 02-13-2013, 04:54 PM
RE: Framerate - by berzingue - 02-14-2013, 05:27 AM
RE: Framerate - by NaN - 02-14-2013, 10:18 AM
RE: Framerate - by NaN - 02-15-2013, 10:25 AM
RE: Framerate - by berzingue - 02-15-2013, 02:30 PM

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