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Framerate
02-13-2013, 08:45 AM,
#2
RE: Framerate
There can be different factors. Texture size doesn't really matter. Number of vertices(polys) can be a factor with slow graphics cards. Other things that can make a difference a number of separate textures and number of separate meshes per car/track, the more the lower the fps. But then meshes shouldn't be too large too.

Could you run your test with
Code:
vdrift.exe -profiling -dumpfps

And post the log.txt from C:\Users\<user>\Documents\VDrift
Code:
INFO: Loading track from path: data/tracks/ruudskogen
INFO: Loaded surfaces file, 6 surfaces.
INFO: Track timing sectors: 2
ERROR: Failed to load "objects.txt" from:
       C:\Users\nan\Documents\VDrift/tracks/ruudskogen/objects
       data/tracks/ruudskogen/objects
       data/carparts
       data/trackparts
INFO: Car loading was successful: XS
INFO: Current FPS: 36
INFO: Current FPS: 43.8
INFO: Current FPS: 72
INFO: Current FPS: 46.4
INFO: Current FPS: 71.1
INFO: Current FPS: 47.6
INFO: Current FPS: 39.7
INFO: Current FPS: 43.6
INFO: Current FPS: 39.7
INFO: Current FPS: 61.2
INFO: Current FPS: 67
INFO: Current FPS: 69
INFO: Got quit message from GUI. Shutting down...
INFO: Profiling summary:
      ai: 0.0115627 %
      car: 0.758215 %
      physics: 3.10223 %
      render: 76.3541 %
      scenegraph: 0.331627 %
      sound: 0.0412931 %
INFO: Shutting down...
INFO: Exiting
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Messages In This Thread
Framerate - by berzingue - 02-13-2013, 05:58 AM
RE: Framerate - by NaN - 02-13-2013, 08:45 AM
RE: Framerate - by berzingue - 02-13-2013, 03:16 PM
RE: Framerate - by NaN - 02-13-2013, 03:41 PM
RE: Framerate - by berzingue - 02-13-2013, 04:07 PM
RE: Framerate - by NaN - 02-13-2013, 04:54 PM
RE: Framerate - by berzingue - 02-14-2013, 05:27 AM
RE: Framerate - by NaN - 02-14-2013, 10:18 AM
RE: Framerate - by NaN - 02-15-2013, 10:25 AM
RE: Framerate - by berzingue - 02-15-2013, 02:30 PM

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