Here is a short summary of the main error output from the build:
scons install prefix=/usr
scons: Reading SConscript files ...
Checking for C++ header file GL/gl.h... yes
Checking for C++ header file GL/glu.h... yes
Checking for C++ header file SDL/SDL.h... yes
Checking for C++ header file SDL/SDL_image.h... yes
Checking for C++ header file SDL/SDL_rotozoom.h... yes
Checking for C++ header file vorbis/vorbisfile.h... yes
Checking for C++ header file GL/glew.h... yes
Checking for C++ header file curl/curl.h... yes
Checking for C++ header file bullet/btBulletCollisionCommon.h... yes
Checking for C++ header file archive.h... yes
Checking for glDeleteSamplers(0, NULL) in C library GLEW... yes
scons: warning: Ignoring missing SConscript 'data/SConscript'
File "/mnt2/src/VDrift/vdrift/SConstruct", line 501, in <module>
scons: done reading SConscript files.
scons: Building targets ...
CPP build/aabb.o
CPP build/aabb_space_partitioning.o
CPP build/ai.o
CPP build/archiveutils.o
CPP build/autoupdate.o
CPP build/bezier.o
CPP build/camera_chase.o
CPP build/camera_free.o
CPP build/camera_mount.o
CPP build/camera_orbit.o
CPP build/car.o
CPP build/carcontrolmap_local.o
CPP build/cardifferential.o
CPP build/cardynamics.o
CPP build/carengine.o
CPP build/carsuspension.o
CPP build/cartire.o
CPP build/cfg/inf.o
CPP build/cfg/ini.o
CPP build/cfg/ptree.o
CPP build/cfg/xml.o
CPP build/config.o
CPP build/containeralgorithm.o
CPP build/contentmanager.o
CPP build/crashdetection.o
CPP build/downloadable.o
CPP build/drawable.o
CPP build/dynamicsdraw.o
CPP build/dynamicsworld.o
CPP build/endian_utility.o
CPP build/eventsystem.o
CPP build/fbobject.o
In file included from src/fbtexture.h:5,
from src/fbobject.h:4,
from src/fbobject.cpp:1:
src/glstatemanager.h: In member function âvoid GLSTATEMANAGER::BindFramebuffer(GLuint)â:
src/glstatemanager.h:98: error: âGL_FRAMEBUFFERâ was not declared in this scope
src/glstatemanager.h:98: error: âglBindFramebufferâ was not declared in this scope
In file included from src/fbobject.h:4,
from src/fbobject.cpp:1:
src/fbtexture.h: At global scope:
src/fbtexture.h:26: error: âGL_TEXTURE_RECTANGLEâ was not declared in this scope
src/fbtexture.h: In constructor âFBTEXTURE::FBTEXTURE()â:
src/fbtexture.h:60: error: âGL_COLOR_ATTACHMENT0â was not declared in this scope
src/fbobject.cpp: In member function âvoid FBOBJECT::Init(GLSTATEMANAGER&, std::vector<FBTEXTURE*, std::allocator<FBTEXTURE*> >, std::ostream&, bool)â:
src/fbobject.cpp:146: error: âGLEW_ARB_framebuffer_objectâ was not declared in this scope
src/fbobject.cpp:147: error: âglGenFramebuffersâ was not declared in this scope
src/fbobject.cpp:162: error: âglGenRenderbuffersâ was not declared in this scope
src/fbobject.cpp:163: error: âGL_RENDERBUFFERâ was not declared in this scope
src/fbobject.cpp:163: error: âglBindRenderbufferâ was not declared in this scope
src/fbobject.cpp:172: error: âglRenderbufferStorageMultisampleâ was not declared in this scope
src/fbobject.cpp:177: error: âglRenderbufferStorageâ was not declared in this scope
src/fbobject.cpp:182: error: âGL_FRAMEBUFFERâ was not declared in this scope
src/fbobject.cpp:182: error: âGL_DEPTH_ATTACHMENTâ was not declared in this scope
src/fbobject.cpp:182: error: âglFramebufferRenderbufferâ was not declared in this scope
src/fbobject.cpp:194: error: âGL_COLOR_ATTACHMENT0â was not declared in this scope
src/fbobject.cpp:213: error: âglGenRenderbuffersâ was not declared in this scope
src/fbobject.cpp:214: error: âGL_RENDERBUFFERâ was not declared in this scope
src/fbobject.cpp:214: error: âglBindRenderbufferâ was not declared in this scope
src/fbobject.cpp:215: error: âglRenderbufferStorageMultisampleâ was not declared in this scope
src/fbobject.cpp:216: error: âGL_FRAMEBUFFERâ was not declared in this scope
and so on....
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