Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Framerate problems with shaders on pretty powerful specs
03-10-2012, 02:58 PM,
#18
 
VDrift already uses a deferred rendering engine. What makes the high detail reflections so slow is that they're extremely shader intensive, they're using the same technique as Crysis 2's DX11 ultra mode realtime local reflections.
Reply


Messages In This Thread
[No subject] - by NaN - 02-26-2012, 09:21 AM
[No subject] - by vdriftfan - 02-26-2012, 12:19 PM
[No subject] - by vdriftfan - 02-27-2012, 04:17 PM
[No subject] - by NaN - 02-27-2012, 05:06 PM
[No subject] - by vdriftfan - 02-28-2012, 06:20 AM
[No subject] - by NaN - 02-28-2012, 06:28 AM
[No subject] - by vdriftfan - 02-28-2012, 06:31 AM
[No subject] - by NaN - 02-28-2012, 06:35 AM
[No subject] - by vdriftfan - 02-28-2012, 06:47 AM
[No subject] - by NaN - 02-28-2012, 07:51 AM
[No subject] - by vdriftfan - 02-28-2012, 12:10 PM
[No subject] - by vdriftfan - 02-29-2012, 04:38 PM
[No subject] - by NaN - 02-29-2012, 05:06 PM
[No subject] - by vdriftfan - 02-29-2012, 05:14 PM
[No subject] - by joevenzon_phpbb2_import3 - 03-04-2012, 11:10 PM
[No subject] - by vdriftfan - 03-05-2012, 05:25 AM
[No subject] - by joevenzon_phpbb2_import3 - 03-10-2012, 02:58 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)