Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
physics, weight transfert
02-29-2012, 10:14 AM,
#10
 
NaN Wrote:before updating linear_velocity = body->getLinearVelocity() calculate acceleration = velocity_delta / dt; and transform it into car space.
sorry, i'm looking now, but i'm not too familiar with the btRigidBody.... how can I transform getLinearVelocity into car space? I need to multiply with GetOrientation()?

thanks
Reply


Messages In This Thread
physics, weight transfert - by ghiboz - 02-13-2012, 11:06 AM
[No subject] - by NaN - 02-13-2012, 12:49 PM
[No subject] - by ghiboz - 02-14-2012, 10:23 AM
[No subject] - by ghiboz - 02-14-2012, 02:06 PM
[No subject] - by NaN - 02-15-2012, 07:29 AM
[No subject] - by ghiboz - 02-15-2012, 08:30 AM
[No subject] - by NaN - 02-15-2012, 08:53 AM
[No subject] - by ghiboz - 02-15-2012, 10:45 AM
[No subject] - by NaN - 02-15-2012, 11:32 AM
[No subject] - by ghiboz - 02-29-2012, 10:14 AM
[No subject] - by NaN - 02-29-2012, 03:30 PM
[No subject] - by ghiboz - 02-29-2012, 04:07 PM
[No subject] - by vdriftfan - 03-05-2012, 06:42 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)