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Framerate problems with shaders on pretty powerful specs
02-28-2012, 06:28 AM,
#7
 
Too bad the GPU profiling data is not logged. Can you upload a full resolution screenshot just to see where the GPU is wasting time?

Btw is this a release build, what compiler are you using? The debug builds can be very slow with msvc. You could try the nigthly(built with gcc/mingw) to rule that out.
http://sourceforge.net/projects/vdrift/f...%20builds/
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Messages In This Thread
[No subject] - by NaN - 02-26-2012, 09:21 AM
[No subject] - by vdriftfan - 02-26-2012, 12:19 PM
[No subject] - by vdriftfan - 02-27-2012, 04:17 PM
[No subject] - by NaN - 02-27-2012, 05:06 PM
[No subject] - by vdriftfan - 02-28-2012, 06:20 AM
[No subject] - by NaN - 02-28-2012, 06:28 AM
[No subject] - by vdriftfan - 02-28-2012, 06:31 AM
[No subject] - by NaN - 02-28-2012, 06:35 AM
[No subject] - by vdriftfan - 02-28-2012, 06:47 AM
[No subject] - by NaN - 02-28-2012, 07:51 AM
[No subject] - by vdriftfan - 02-28-2012, 12:10 PM
[No subject] - by vdriftfan - 02-29-2012, 04:38 PM
[No subject] - by NaN - 02-29-2012, 05:06 PM
[No subject] - by vdriftfan - 02-29-2012, 05:14 PM
[No subject] - by joevenzon_phpbb2_import3 - 03-04-2012, 11:10 PM
[No subject] - by vdriftfan - 03-05-2012, 05:25 AM
[No subject] - by joevenzon_phpbb2_import3 - 03-10-2012, 02:58 PM

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