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Smooth road surfaces
12-22-2011, 06:05 PM,
#6
 
Alternatively contact correction could be constrained to road meshes only(right now all mesh contacts are processed). Their vertex normals should be sane enough(don't deviate too much from triangle normal) to be usable.
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Messages In This Thread
Smooth road surfaces - by NaN - 10-20-2011, 09:11 AM
[No subject] - by NaN - 10-22-2011, 01:57 PM
[No subject] - by NaN - 12-17-2011, 08:11 PM
[No subject] - by NaN - 12-17-2011, 08:33 PM
[No subject] - by NaN - 12-22-2011, 06:05 PM
[No subject] - by joevenzon_phpbb2_import3 - 12-22-2011, 11:35 PM
[No subject] - by NaN - 12-23-2011, 07:43 PM
[No subject] - by joevenzon_phpbb2_import3 - 12-31-2011, 04:12 PM
[No subject] - by Nicolas D - 02-13-2012, 05:46 AM
[No subject] - by joevenzon_phpbb2_import3 - 02-15-2012, 01:09 AM

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