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Vertex shader compilation failure.
10-22-2011, 08:55 AM,
#5
 
interesting.

it is true that the spec says this, but actually it may be a bug and not what they intended to say.

they probably meant to say
Only the built-ins suffixed with “Lod” are allowed in a vertex shader.
instead of
The built-ins suffixed with “Lod” are allowed only in a vertex shader.


refer here:
http://www.opengl.org/discussion_boards/...ber=227757


so 1.) noveau should fix their crap since every other driver gets what was intended and supports it 2.) its fixed in the glsl 1.3 spec
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Messages In This Thread
[No subject] - by joevenzon_phpbb2_import3 - 05-31-2011, 10:36 AM
[No subject] - by antoniovazquez - 05-31-2011, 01:45 PM
[No subject] - by NaN - 10-22-2011, 08:14 AM
[No subject] - by abs1nth - 10-22-2011, 08:55 AM
[No subject] - by NaN - 10-22-2011, 10:38 AM
[No subject] - by joevenzon_phpbb2_import3 - 10-22-2011, 02:03 PM
[No subject] - by NaN - 10-22-2011, 02:11 PM
[No subject] - by joevenzon_phpbb2_import3 - 10-23-2011, 02:58 PM

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