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Blender .car editor?
09-24-2011, 04:59 PM,
#3
 
having the tireGen code replicated in blender sounds brutal. most because of it would mean two synchronized sources in different languages. wheels could be left out of the blender editor and not affect things too adversely really, since wheel position is very visible in the game.

personally i'd rather see some gui widgets in the game engine and move more of the car parameter editing into there. with options to draw little spheres on suspension and mass points overlaid on a transparent car body. but i haven't been around very much lately, so my opinion shouldn't count for much. btw, i have written some code to generate uv_spheres, if this is a desirable thing i'd be happy to convert it to vdrift's mathvector.
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Messages In This Thread
Blender .car editor? - by NaN - 09-24-2011, 11:29 AM
[No subject] - by portets - 09-24-2011, 04:08 PM
[No subject] - by zimluura - 09-24-2011, 04:59 PM
[No subject] - by joevenzon_phpbb2_import3 - 10-01-2011, 04:10 PM

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