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Blender25 support
09-09-2011, 05:41 AM,
#4
 
I've just run into an interesting issue with the scripts. Blender only supports one normal per vertex. We are storing three normals per face. To deal with this issue, keep mesh edges sharp(same vertex but different normals) we are duplicating the vertices on import.

Now to the problem. The vertices, texture coordinates and normals are checked for duplicates(rounding to the fifth decimal) on export. It looks like the internal processing has changed in blender25(maybe due to python3 or blender itself) and we are getting more unique normals on export. This also means more edges on successive import.

Fortunately it is stable. Successive imports and exports wont change the normal count. But I am still not sure how to deal with the difference between 24 and 25. One could play with the rounding. But I doubt we will find the setting to get the same number of normals. Any opinions?
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Messages In This Thread
Blender25 support - by NaN - 09-06-2011, 04:37 AM
[No subject] - by Timo 6 - 09-06-2011, 11:52 AM
[No subject] - by NaN - 09-07-2011, 09:46 AM
[No subject] - by NaN - 09-09-2011, 05:41 AM
[No subject] - by NaN - 09-09-2011, 06:13 AM
[No subject] - by NaN - 09-09-2011, 08:25 AM
[No subject] - by NaN - 09-12-2011, 04:29 AM
[No subject] - by NaN - 09-12-2011, 02:45 PM
[No subject] - by Timo 6 - 09-12-2011, 03:18 PM
[No subject] - by NaN - 09-13-2011, 04:35 AM
[No subject] - by joevenzon_phpbb2_import3 - 09-16-2011, 11:06 PM
[No subject] - by NaN - 09-17-2011, 06:45 AM
[No subject] - by portets - 10-04-2011, 05:23 PM
[No subject] - by NaN - 10-05-2011, 06:10 AM

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