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Shaders
09-03-2011, 12:28 PM,
#6
 
Turns out texture*Lod isn't supported in vanilla GL 2.1 (GLSL 1.2) in fragment shaders. The logluminance shader isn't actually used, so I stopped it from getting loaded. I replaced the textureCubeLod used in lightaccumulate with a textureCube with a bias parameter supplied instead. It's not exactly the same, but for that use, it seems OK. Let me know if R898 works for you.
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Messages In This Thread
Shaders - by Timo 6 - 09-01-2011, 02:43 PM
[No subject] - by NaN - 09-01-2011, 03:00 PM
[No subject] - by Timo 6 - 09-01-2011, 03:28 PM
[No subject] - by joevenzon_phpbb2_import3 - 09-02-2011, 10:42 AM
[No subject] - by Timo 6 - 09-02-2011, 01:17 PM
[No subject] - by joevenzon_phpbb2_import3 - 09-03-2011, 12:28 PM
[No subject] - by Timo 6 - 09-03-2011, 03:08 PM

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