Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
transparent blended textures
08-25-2011, 12:29 AM,
#2
 
What is probably happening is the asphalt gets drawn first (along with all other opaque objects), and then the skid marks just happen to get drawn before the starting grid (writing to the z-buffer), and because the skid marks are on top of the grid, the grid polygon fails the z-buffer test. I could disable z-buffer write when drawing transparent objects. This might cause other artifacts, but they're probably not as noticeable. I checked this change into the data repo, R885, let me know if you spot anything really terrible.
Reply


Messages In This Thread
transparent blended textures - by alex25 - 08-20-2011, 03:41 PM
[No subject] - by joevenzon_phpbb2_import3 - 08-25-2011, 12:29 AM
[No subject] - by alex25 - 08-25-2011, 01:37 AM
[No subject] - by joevenzon_phpbb2_import3 - 08-26-2011, 12:03 AM
[No subject] - by alex25 - 08-26-2011, 01:34 PM
[No subject] - by joevenzon_phpbb2_import3 - 08-27-2011, 11:35 AM
[No subject] - by alex25 - 08-27-2011, 12:04 PM
[No subject] - by joevenzon_phpbb2_import3 - 08-28-2011, 09:54 PM
[No subject] - by alex25 - 08-29-2011, 10:15 AM
[No subject] - by joevenzon_phpbb2_import3 - 08-30-2011, 10:44 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)