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performace issues
08-08-2011, 07:20 PM,
#8
 
NaN Wrote:
Quote:i'll upload it even if i can't do any editing on it
Cool. I've thought about exporting only the road meshes for the track editor to trace the roads and set the start positions, hoping that the other stuff can be done in blender.

Quote:compound(unpatched): 184.218 ms
Upstream patch: http://code.google.com/p/bullet/source/detail?r=2300

Quote:objects(current): 27.871 ms
I've missed a switch at that time. Bullet hasn't really got a documentation. The time with the switch enabled is more like 3x compound patched. This code path is used now.

blender is just as slow (at least on my laptop) so i wouldn't hold my breath. what i used to do in the past (for the ring for example) was just load the track objects in the track editor and that helped a lot. the rest i do with listedit (using blender for that kind of stuff is overkill).

what is the switch? do i need to set something when compiling bullet? right now i set the build_type to Release but everything else is the default.

--alex--
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Messages In This Thread
performace issues - by alex25 - 08-08-2011, 01:40 AM
[No subject] - by NaN - 08-08-2011, 04:12 AM
[No subject] - by alex25 - 08-08-2011, 10:55 AM
[No subject] - by NaN - 08-08-2011, 02:00 PM
[No subject] - by alex25 - 08-08-2011, 04:14 PM
[No subject] - by alex25 - 08-08-2011, 04:23 PM
[No subject] - by NaN - 08-08-2011, 06:03 PM
[No subject] - by alex25 - 08-08-2011, 07:20 PM
[No subject] - by NaN - 08-08-2011, 07:38 PM
[No subject] - by joevenzon_phpbb2_import3 - 08-15-2011, 01:05 AM
[No subject] - by joevenzon_phpbb2_import3 - 08-15-2011, 01:08 AM
[No subject] - by FFuser - 08-15-2011, 02:12 PM
[No subject] - by NaN - 08-16-2011, 06:03 PM
[No subject] - by alex25 - 08-17-2011, 01:29 PM
[No subject] - by joevenzon_phpbb2_import3 - 08-18-2011, 10:41 AM
[No subject] - by alex25 - 08-19-2011, 11:37 AM
[No subject] - by joevenzon_phpbb2_import3 - 08-20-2011, 02:23 PM

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