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performace issues
08-08-2011, 06:03 PM,
#7
 
Quote:i'll upload it even if i can't do any editing on it
Cool. I've thought about exporting only the road meshes for the track editor to trace the roads and set the start positions, hoping that the other stuff can be done in blender.

Quote:compound(unpatched): 184.218 ms
Upstream patch: http://code.google.com/p/bullet/source/detail?r=2300

Quote:objects(current): 27.871 ms
I've missed a switch at that time. Bullet hasn't really got a documentation. The time with the switch enabled is more like 3x compound patched. This code path is used now.
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Messages In This Thread
performace issues - by alex25 - 08-08-2011, 01:40 AM
[No subject] - by NaN - 08-08-2011, 04:12 AM
[No subject] - by alex25 - 08-08-2011, 10:55 AM
[No subject] - by NaN - 08-08-2011, 02:00 PM
[No subject] - by alex25 - 08-08-2011, 04:14 PM
[No subject] - by alex25 - 08-08-2011, 04:23 PM
[No subject] - by NaN - 08-08-2011, 06:03 PM
[No subject] - by alex25 - 08-08-2011, 07:20 PM
[No subject] - by NaN - 08-08-2011, 07:38 PM
[No subject] - by joevenzon_phpbb2_import3 - 08-15-2011, 01:05 AM
[No subject] - by joevenzon_phpbb2_import3 - 08-15-2011, 01:08 AM
[No subject] - by FFuser - 08-15-2011, 02:12 PM
[No subject] - by NaN - 08-16-2011, 06:03 PM
[No subject] - by alex25 - 08-17-2011, 01:29 PM
[No subject] - by joevenzon_phpbb2_import3 - 08-18-2011, 10:41 AM
[No subject] - by alex25 - 08-19-2011, 11:37 AM
[No subject] - by joevenzon_phpbb2_import3 - 08-20-2011, 02:23 PM

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