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procedural tires modification
07-04-2011, 04:48 PM,
#1
procedural tires modification
hey guys. i recall a few months back someone was asking how to use just a mesh as a tire instead of the procedural ones that generate from a tire code. i've been sortof mulling this idea over.

since, when a tire is generated from the tire code, all the tire code stuff is at the front of the function (and then the rest is a massive amount of vertex, triangle and normal calculation), it may be fairly easy to de-couple that and make two front ends for the function. one that takes a tire code and one that takes raw floating point values and lets you make a tire of any proportions you like (so long as it has the same basic structure of vertex rings).

would this be a good thing to invest time in? or should i just bank on any tire that doesn't have a code being so irregular that a different front-end can't fix it, and they'll just need a mesh.
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procedural tires modification - by zimluura - 07-04-2011, 04:48 PM
[No subject] - by NaN - 07-04-2011, 06:37 PM

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