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VDrift on mac os x using xcode + car configuration
07-04-2011, 05:39 AM,
#1
VDrift on mac os x using xcode + car configuration
Hi everyone Smile
I'm trying to build and run VDrift on mac os x using xCode. I downloaded the latest development version for the repository and I can build and run it properly but when it runs , when y select the car and go to the race I get this error on xCode :


ERROR: XS.car.wheel.fl.tire.tire-touring.a0 not found.

I searched on the forum and I found a post where " NaN " explained that the car configuration had changed and so I changed the car config for the file XS.car :
I removed the include line
and for the 4 wheels i made the following changes :
- texture : tire/touring.png instead of touring.png
- type : &tire/touring instead of tire-touring

but now when i run VDrift I have this error :

ERROR: Error loading texture file: /Users/Adam/Documents/vdrift/data/carparts/tire/touring.png
ERROR: Couldn't load spinning car: XS/XS.car

INFO: Loading track from path: /Users/Adam/Documents/vdrift/data/tracks/paulricard88
INFO: Loaded surfaces file, 6 surfaces.
INFO: Track timing sectors: 2
ERROR: Error loading texture file: /Users/Adam/Documents/vdrift/data/carparts/tire/touring.png
ERROR: Error loading car: XS/XS.car


Thanks Smile
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Messages In This Thread
VDrift on mac os x using xcode + car configuration - by badab - 07-04-2011, 05:39 AM
[No subject] - by badab - 07-04-2011, 07:34 AM
[No subject] - by NaN - 07-04-2011, 07:51 AM

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