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Asynchronous texture, model loading
06-06-2011, 01:35 PM,
#4
 
No thread pools in boost. Looks like there is an implementation on sourceforge http://threadpool.sourceforge.net/. Not sure how usable it is.

Moving the OpenGL calls should work. This means GRAPHICS_INTERFACE would have AddBufferObject(...), AddTexture(..)?

I'd like to experiment with track object streaming.
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Messages In This Thread
Asynchronous texture, model loading - by NaN - 06-02-2011, 09:45 PM
[No subject] - by NaN - 06-02-2011, 09:49 PM
[No subject] - by joevenzon_phpbb2_import3 - 06-06-2011, 10:35 AM
[No subject] - by NaN - 06-06-2011, 01:35 PM
[No subject] - by NaN - 06-06-2011, 02:39 PM
[No subject] - by joevenzon_phpbb2_import3 - 06-07-2011, 10:21 AM

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